Updated: Nov 27, 2022
Tutor: Dr. Cvetana Ivanova
Defining my solution space:
Systems and Categories:
Micro System: Positive relation (main objective), personal growth (be a better person), influence (setting a precedent), integrity (strong morals)
Meso System: Social acceptance (coexist), social coherence (accept differences)
Types of Innovation:
ART: Participatory Art - Human Centred Design, Chaotic Good, Gaming
SCIENCE: Humanistic Psychology (Authentic Relating), Social Psychology (Nonverbal Communication)
Final MA Question: How can Chaotic Good inspired game based learning build emotional resilience in the late adolescents of Sri Lanka?
Human Values (Functional and Emotional) = Workshops/Games and Authentic Relating/Nonverbal Communication.
Types of Research:
Exploratory: Trying to find different means that are applicable to late adolescents which could help them coexist by building emotional resilience.
Descriptive: as part of the solution characteristics were determined by my behaviour and Chaotic Good characteristics.
Qualitative: Surveys/Feedback/Interventions/Lit Review
Quantitative: Feedback/Lit Review
Activated: Curiosity (to know more about the world) and Inspiration (by the different experiences)
Pleasant: Fascination and Joyfulness (by the information they get by coexisting), Softened, Satisfaction, Relaxed ( by understanding contexualising)
Calm: Calm (no longer 'alarmed')
ViP Way of Thinking:
New Knowledge Gathered and External Expert Verification: