PROPOSED FRAMEWORK FOR MUSUEM OF CHAOTIC GOOD
Updated: Nov 28, 2022
For the purpose of this Master's Research Project, the new knowledge derived stops here. The application of this information in an artefact (a physical game) will happen beyond the programme.
Identified key components for the main game:
Authentic Relating Movement:
Welcome everything.
Assume nothing.
Revealing your experience.
Own your experience.
Honour self and others.
Nonverbal Communication:
Facial expressions
Gestures
Paralinguistics
Body language and posture
Proxemics
Eye gaze
Haptics
Appearance
Artefacts
Verbal:
Humour (Sarcasm)
Kindness
Empathy
Connect
Honesty
Dungeons and Dragons:
Abilities and Skills
Character Building
Three Pillars of Play
Race
Class
Armour
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Strengths: All aspects of the project is backed by secondary research. It is tested with the key stakeholders. Verified by an expert psychologist who is starting to apply this practice I have research