Intervention 4 - Trivia

Paired up players:


Player1 (19) - Player2 (33) (Strangers)

Player3 (21) - Player4 (22) (Sisters)

Player5 (20) - Player6 (36) - Player7 (19) (P6 is a stranger, other two are friends)

Player8 (21) - Player9 (52) (Son and Mother)

Player10 (19) - Player11 (23) (Met once before.)

Player12 (18) - Player13 (24) (Student and University admin)


My influence as a researcher: Most of the players are known to me at different levels. This familiarity made the players more comfortable with being paired up with strangers as the trust they had in me translated into trusting my interventions would not cause them any harm.


The purpose of this is for the players to be aware about the exchange of information that can happen when they work together. They were asked to write an observation about the other person at the end of the activity.


Results:

The sisters concluded that they both knew the answers and didn't know the answers to almost the same questions. This could prompt to find out how much upbringing plays a part in the amount of information a person has about the world.


The older counterpart knew less about today's questions, and the younger counterpart knew less about the questions based on the past. However, there was an interesting mix of the younger ones not knowing today's information and knowing something from the past to vice versa.


Even though, I've picked today's songs from TikTok, it was surprisingly to see that no even today's generation knew to complete the lyrics.


I included one question asking which countries colonised Sri Lanka. The oldest players knew the answers, but most of the young ones missed even one country. This made me wonder whether the affects of colonisation plays a major part in our daily lives or whether this 'grudge' is becoming very outdated.


Between P12 and P13, P12 was suprised that P13 did not know the Sinhala song lyrics as they are a little bit older but quite famous. P13 made an interesting remark that while she didn't know the answers to many, P12 did not make her feel stupid for not knowing. P12 has encouraged P13 saying that she got most of the 'new generations things right'. P13 was a bit embarrassed for not knowing but was amazed by the kindness of P12. This as an interesting turn as empathy was shown from the younger generation and it prompts the question whether it's his upbringing, experience, the person they were interacting with, his morals and ethics, or the environment the intervention was played in brought this on.


Overall, all players commented that the activity was relaxing because they were not judged on spelling, or competing against each other within the team. The fact that they exchanging information was part of the activity made a difference in being a relaxing experience.


Conclusion:

This intervention was not about the amount of information they have within themselves, but how they feel exchanging the information. Overall, being in a team with someone who's supposed to know more or know less didn't play a major decisive factor in their experience as they played this as one team.


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Game-Based Learning Game-based learning is training that uses game elements to teach a specific skill or achieve a specific learning outcome. It takes your core content and objectives and makes it fun